Octopus Body

Can we feel like a part of body to the redundant DoF body?

Embodied Control and Perception with Octopus-Inspired Virtual Limbs

This project explores human embodiment, control, and perception when interacting with virtual limbs that possess non-human, octopus-like characteristics. We developed and evaluated a VR system in which users control an unbranched, 12-joint virtual arm designed to mimic the flexible, soft, and continuous structure of an octopus tentacle.

Through a series of user studies, we investigated how different mapping strategies between human fingers and the virtual tentacle affect the sense of body ownership, agency, and the ability to perform reaching and pose imitation tasks. Our results revealed that intuitive mapping designs—especially those aligning with users’ daily hand movement patterns—enhance usability, embodiment, and learning efficiency, while non-sequential or less natural mappings increase cognitive and motor difficulty.

Furthermore, we demonstrated that manipulating an octopus-arm avatar in VR can alter users’ body image and perception, making them feel their bodies have become softer and more flexible. These findings provide new insights into how humans can adapt to and embody non-anthropomorphic, animal-inspired avatars, with implications for the future of human-robot interaction and body augmentation in virtual environments.

(Takashita et al., 2024; Takashita et al., 2022)

References

2024

  1. CHI
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    Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body
    Shuto Takashita, Ken Arai, Hiroto Saito, and 2 more authors
    Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, May 2024

2022

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    Kinematic Altering Illusion: Acquiring Soft Body Perception by Wearing Octopus Arm-Shaped VR Avatar
    Shuto Takashita, Ken Arai, Hiroto Saito, and 1 more author
    Transactions of the Virtual Reality Society of Japan, Dec 2022